Zdravko Velinov

Zdravko Velinov

Graphics Research Person

Biography

Currently, I work as R&D programmer at Creative Assembly Sofia. I was briefly, before the COVID times, a Postdoctoral Associate at Disney Research Los Angeles – working on real-time graphics projects. I formerly worked as a graphics/engine programmer on Victor Vran and Tropico 5 and additional programmer on Surviving Mars: Green Planet at Haemimont Games. I have also done additional programming work on Ivent Games' Strength of the Sword Ultimate. Previously, I was interested in wire-speed packet capturing and analysis.

Interests
  • Real-Time Rendering
  • Physically Based Rendering
  • Digital Material Appearance
Education
  • PhD in Computer Graphics, 2019

    University of Bonn

  • MSc in Telecommunications, 2014

    Technical University of Sofia

  • BSc in Telecommunications, 2012

    Technical University of Sofia

Projects

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Tempest Renderer

Tempest renderer is a research rendering framework used for studying material appearance both for real-time and offline rendering applications.

RCDCap

Creator

Tropico 5

Tropico 5

Graphics engine development and maintenance (deposition, SSR, culling, graphics API backend, overlays, render packet queuing, water, fog of war).

Surviving Mars: Green Planet

Surviving Mars: Green Planet

I performed additional work on skeletal animation compression, UI/font BC7 compression and particle systems in the UI system.

Victor Vran

Victor Vran

Graphics engine development and maintenance (particle systems, decals, SAO, shading, graphics API backend, GUIs, water).