Scratch iridescence: Wave-optical rendering of diffractive surface structure

Abstract

The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals iridescent colors with a complex dependency on viewing and lighting conditions. The physics behind this phenomenon is well understood; it is caused by diffraction of the incident light by surface features on the order of the optical wavelength. Existing analytic models are able to reproduce spatially unresolved microstructure such as the iridescent appearance of compact disks and similar materials. Spatially resolved scratches, on the other hand, have proven elusive due to the highly complex wave-optical light transport simulations needed to account for their appearance. In this paper, we propose a wave-optical shading model based on non-paraxial scalar diffraction theory to render this class of effects. Our model expresses surface roughness as a collection of line segments. To shade a point on the surface, the individual diffraction patterns for contributing scratch segments are computed analytically and superimposed coherently. This provides natural transitions from localized glint-like iridescence to smooth BRDFs representing the superposition of many reflections at large viewing distances. We demonstrate that our model is capable of recreating the overall appearance as well as characteristic detail effects observed on real-world examples.

Publication
ACM Transactions on Graphics Volume 36 Issue 6 (Proceedings of ACM SIGGRAPH Asia 2017)

Supplemental Material

Diffractive Radiance and BRDF Model

Video

Bibtex

@article{WernerEtAlScratchIridescenceSIGAsia2017,
	author = {Werner, Sebastian and Velinov, Zdravko and Jakob, Wenzel and Hullin, Matthias B.},
	title = {Scratch Iridescence: Wave-optical Rendering of Diffractive Surface Structure},
	journal = togsiggraphasia,
	issue_date = {November 2017},
	volume = {36},
	number = {6},
	month = nov,
	year = {2017},
	issn = {0730-0301},
	pages = {207:1--207:14},
	articleno = {207},
	numpages = {14},
	url = {http://doi.acm.org/10.1145/3130800.3130840},
	doi = {10.1145/3130800.3130840},
	acmid = {3130840},
	publisher = {ACM},
	address = {New York, NY, USA},
	keywords = {SVBRDF, diffraction, iridescence},
}
Zdravko Velinov
Zdravko Velinov
Graphics Research Person

My research interests cover physically based rendering and digital material acquisition and modeling.