I work as a R&D programmer at Creative Assembly Sofia (SEGA Black Sea Ltd.), subsidiary of SEGA. Previously, I was a Postdoctoral Associate at Disney Research Los Angeles. Even further in the past, I was a graphics/engine programmer on Victor Vran and Tropico 5 and additional programmer on Surviving Mars: Green Planet at Haemimont Games. I have also done additional programming work on Ivent Games' Strength of the Sword Ultimate. I was interested in wire-speed packet capturing and analysis when I was an undergrad and to some extent when I was a graduate student before I started my PhD studies.
PhD in Computer Graphics, 2019
University of Bonn
MSc in Telecommunications, 2014
Technical University of Sofia
BSc in Telecommunications, 2012
Technical University of Sofia
Tempest renderer is a research rendering framework used for studying material appearance both for real-time and offline rendering applications.
Creator
D3D11 porting
Graphics engine development and maintenance (deposition, SSR, culling, graphics API backend, overlays, render packet queuing, water, fog of war).
I performed additional work on skeletal animation compression, UI/font BC7 compression and particle systems in the UI system.
Graphics engine development and maintenance (particle systems, decals, SAO, shading, graphics API backend, GUIs, water).